Latest official patch

Patch 0.05.007 Explained

Read the verified FEAR OF FAITH Patch 0.05.007 changes for the AMD FSR crash, FOV, spectator view, networking, equipment, enemies, and achievements.

Last verified August 30, 2026

Early Access · Available825 words

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What to know first

Patch 0.05.007 is the latest official FEAR OF FAITH update found in the August 30 verification. It resolves the critical AMD FSR Frame Generation launch crash, temporarily disables Frame Generation while leaving standard FSR available, adds FOV and spectator controls, repairs Steam invites and lobby searches, and updates combat, enemies, achievements, and Endless Mode.

0.05.007 is the current official build reference

The official Steam announcement chronology for App 3312250 was checked on August 30, 2026. Patch 0.05.007, published on August 29, remained the newest developer update found, with no official 0.05.008 or higher announcement visible in that check. The store still lists FEAR OF FAITH as a released Early Access game, so this is a live-build update rather than a pre-release note.

Version 0.05.006 and Patch 0.05.005 remain in the ledger because later notes do not erase earlier fixes. Version 0.05.006 remains the source for spell purchasing, CHOPPER, the Day 3 departure case, and DOUBLE TAP. Version 0.05.005 remains the source for version mismatch, disconnect reasons, Private and Solo lobby access, FEARNAUGHT scaling, spell keybinds, and earlier balance work.

AMD FSR Frame Generation launch crash

The developer says the critical crash associated with AMD FSR Frame Generation is resolved in 0.05.007. Players who could not launch because of that specific problem should update before testing again. The announcement explicitly says there is no need to delete the settings save file. Preserving that file is part of the official recovery boundary, not an optional shortcut invented by this guide.

FSR Frame Generation is temporarily disabled while the cause is investigated. Standard FSR remains available. These are separate features, so the temporary Frame Generation status does not mean every FSR option was removed. The dedicated crash guide keeps the first response short: install the patch, restart the game through Steam, confirm the current build, and use the official support path if the launch problem continues.

FOV, spectator view, censorship, and rendering

Field of view can now be adjusted from 80 to 110, and the announcement identifies 90 as the previous default. Character arms are rendered separately in first person to reduce clipping through nearby walls. These are documented controls and rendering changes, not performance benchmarks. Players can choose a comfortable value inside the official range without this guide claiming a universal optimum.

Spectators can switch between first-person and third-person views by pressing Space. The third-person spectator camera does not use camera shake. A General Settings option can censor the Ghoul pelvis, and join or leave notifications now make session changes more visible. The settings guide groups these facts with the earlier reassignable spell keys and beer screen-shake option from 0.05.005.

Combat, spell, and revival balance changes

Stun Grenades now explode after four seconds instead of seven. The Flare Gun now deals 30 damage on a direct hit and has a larger ignition radius. Enemy revival time scales with player count: the announcement says enemies take longer to revive when the squad is not full, while more players bring enemies back faster. That direction matters for solo and co-op planning without supplying an unpublished timing table.

Mind Blowing moves from a 300 cooldown to 500 and costs twice as much Fear. Pocket Dimension remains longer before disappearing for now, while the developer plans a full rework. The post does not publish the temporary Pocket Dimension duration. It also increases headed Husk appearances in Dead Passage and reduces the headless variants, changing the mix without establishing exact spawn rates.

Networking, progression, and Endless Mode fixes

Patch 0.05.007 fixes Steam invites, lobby searches, and other networking features. It also fixes a missing main-quest notification for clients, a negative session player-count display, and a death screen that could appear after a completed mission. These changes now support a dedicated multiplayer troubleshooting route when combined with the version mismatch and disconnect evidence from 0.05.005.

In Endless Mode, clients should no longer be able to switch to a map belonging to another game mode. The patch also adds an extra main-quest step before the bunker gates unlock, adds more hints for the first boss appearance, and protects players from becoming stuck inside the spawn capsule with added safeguards. Each statement stays attached to the version that published it.

Enemies, shop value, and achievements

Ghouls receive new attack animations and contextual hints now explain invalid blunt-weapon decapitation attempts or attempts to shoot a lock with a Flare Gun or low-caliber weapon. The Armored Ghoul head is fixed. The Goddess should no longer transform players into Ghouls before a match or in the hub, except in the Red Cursed Hub. Those lines support hub updates, not unsupported entity child pages.

ABSOLUTIST and GRINDER are marked fixed, while the Anti-Tank Mine shop value is corrected. Updated character LODs, quest HUD text width, environmental repairs, and other focused fixes complete the patch. Exact shop prices, enemy health, achievement synchronization timing, and entity drop data are not published in this announcement, so this guide does not supply them.