The store confirms ten weapons, not ten public names
The current Early Access description gives a total of ten weapons. The launch announcement adds that the game has guns and melee weapons. Neither source provides a complete, stable catalog in the checked public copy. Publishing ten guessed names would turn a reliable total into a fictional database, so the hub lists only items that a first-party source names directly.
Patch notes name equipment because it changed, not because the post is a catalog. The pipe, rifle, Dogma's staff, cannon, and rocket launcher therefore belong in a current-change section. Lock keys, a syringe, and a book appear in equipment or inventory fixes, but the patch does not say every one of those items counts toward the store's ten weapons.
Pipe, rifle, and Dogma's staff durability increased
Patch 0.05.005 increases durability for the pipe, rifle, and Dogma's staff by twenty-five percent. That percentage describes the change from the prior build. It does not disclose the old or new absolute durability values, the number of guaranteed uses, repair behavior, or how every combat interaction consumes durability.
Treat the change as a reason to recheck old advice. A guide or video recorded before 0.05.005 may describe replacement timing that no longer matches. Current planning can still protect a backup and avoid assuming a weapon will last through an unknown route. The exact condition shown in the live interface remains more useful than a guessed count.
Cannon handling changed against bosses
The cannon rotates faster in 0.05.005. Its projectile hitbox against bosses is larger, with the stated purpose of preventing shots from passing between their legs. This is a handling and collision change. The post gives no damage value, reload time, ammunition capacity, range, or promise that every shot will connect under every angle.
Use the cannon only after the squad has space to operate it and understands the current arena. Physical equipment can create crowding or draw attention even when a patch improves aim reliability. The bosses guide focuses on preparation and observed mechanics because the approved sources do not establish a universal cannon strategy.
Rocket launcher, lock keys, syringe, and book
The rocket launcher was slightly adjusted. The developer does not state which value changed, so any stronger description would be guesswork. Lock keys can now be used twice, which is a clear utility change. The patch also prevents inventory-slot switching while a syringe or book is being used.
Those lines matter to route and inventory planning even though they do not make a tier list. A key may affect how a squad values access, while a protected use animation may affect when somebody starts an interaction. Keep the player using an item clear of competing inputs and confirm the live result before building a rule from an old clip.
Shop changes do not establish a price guide
The patch fixes cannon-ammunition and ammo-crate prices, adds items to the starting shop, adds more items to the pre-boss shop, and adds a shop to Infinite Bunker. It also fixes selling Gifted by the Empire items and a buy-back exploit after a mission. These are current economy facts without a published complete price list.
Prices are volatile during Early Access and can vary with a future update. This guide does not hard-code them from screenshots or community posts. Use the in-game shop as the price source for the current session, then use the run checklist to decide what responsibility a purchase covers and which fallback remains.
Build a loadout around jobs instead of a ranking
A weapon choice should answer a job the group has identified: ranged pressure, close physical utility, a boss-arena interaction, or a backup when another resource is unavailable. The official sources do not support naming one best weapon or publishing a DPS calculator. Procedural rooms and party responsibilities also change what can be used safely.
Start with the ten-weapon scope, then use current in-game descriptions for the specific options the save has unlocked. Record the game version when sharing an observation. If a later patch names another weapon or supplies enough stable evidence for a child page, it can be promoted. Until then, individual weapon URLs remain reserved and absent from the sitemap.